VREyeParameters: renderHeight property
Deprecated
Avoid using this feature in new projects. Development of the WebVR API halted in favor of WebXR. This feature may be a candidate for removal from web standards or browsers.>
Consider using the following features instead: WebXR.>
Non-standard: This feature is not standardized. We do not recommend using non-standard features in production, as they have limited browser support, and may change or be removed. However, they can be a suitable alternative in specific cases where no standard option exists.
The renderHeight read-only property of the VREyeParameters interface describes the recommended render target height of each eye viewport, in pixels.
Note: This property was part of the old WebVR API. It has been superseded by the WebXR Device API.
This is already in device pixel units, so there's no need to multiply by Window.devicePixelRatio before setting to HTMLCanvasElement.height.
Value
A number, representing the height in pixels.
Examples
See VREyeParameters for example code.
Specifications
This property was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers. Read Meta's Porting from WebVR to WebXR guide for more information.